![]() * JumpScare: Despite the visual novel's ] stating that the developer's goal is "taking it back to the basics" with "no jump scares, excessive gore, or frustrating dead ends", these are still present, mainly involving ]. * ImAHumanitarian: After running out of food, it doesn't take long for your companions to develop a taste for human meat. * GenreShift: The game becomes a turn-based RPG battle during ]. ** After ], eaten, various things begin to happen such as ] 9. ![]() * MaybeMagicMaybeMundane: It's never confirmed whether the Chompettes are figments of the protagonist's mind, or if they're ] Either way, it's confirmed ] that nobody else can see or hear them. ] * JumpScare: Despite the visual novel's ] stating that the developer's goal is "taking it back to the basics" with "no jump scares, excessive gore, or frustrating dead ends", these are still present, mainly involving ]. ** After ], various things begin to happen such as ] * GenreShift: The game becomes a turn-based RPG battle during ]. While never explicitly stated, it seems most likely that ]. * TheFamine: Dialogue between the protagonist and the four travelers reveals that ]. The other is the dream with the blacksmith ] iron. First is the one featuring two sisters ] heat. * EyeScream: Two of the protagonist's dreams feature this. * EvolvingTitleScreen: The graphics and music of the title screen change after each playthrough depending on which ending you get. * EvenEvilHasStandards: It's implied that ]. First is the one featuring two sisters ] The other is the dream with the blacksmith ] * TheFamine: Dialogue between the protagonist and the four travelers reveals that ]. ![]() ![]() ] * EyeScream: Two of the protagonist's dreams feature this. * DownerEnding: ] * EvenEvilHasStandards: It's implied that ]. ![]()
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