There is a bonus tutorial in the Wii and PC that lets players become used to the controls.In the PS2 beta, retail PS2, and PSP versions, the player must press a button combination until the hunter leaves in the Wii version the player must keep the Wii remote/ nunchuck still and in the PC version, a circle with a dot in the middle appears on screen and players must use the mouse to keep the dot in the circle (which begin to get smaller and move around) until the circle turns green and the hunter gives up. The sequence of regulating your breathing when a hunter is investigating your shadow is different in some versions.There is no quick turn feature in the Wii and PC versions of the game.On the PC, you can also turn off interactive executions in the options menu, so the game can be played without motion gestures. The Wii and PC feature motion controlled actions, such as performing and carrying out an execution.The font in the PC and Wii versions of is larger and different than in other versions.There is some hunter dialogue in the Wii and PC versions of the game that does not appear in the other versions.The music score in the PC and Wii versions is noticeably easier to hear than in the PSP, PS2, and beta versions.On the PS2 version, the pause menu has a red Project logo in the background.The PS2 version has chromatic aberration in menus.The Wii controller has a speaker on it which is used to play some audio through.The PS2 version of the game is the only one that supports a headset.Thanks again to Evan for all his time, and to you for yours! And look out for more of these features in future. To read the entire transcript, which also includes some neat insider information about Uncharted - and even its relationship with PlayStation Home - head over to the Evan Wells interview. I would much prefer to see somebody make something with a little more substance that still pushed the artistic boundaries of our industry." "However, I really don't see the appeal of the game and I really do think they are just using the shock factor to try to sell a mediocre (at best) game. "Our problem is right now is that we don't have any retailers who are willing to sell those games, therefore you end up 'banning' the game by giving it such a rating. I think there is a place in this world for titles that should only be played by those over 18. Answering from a US perspective, Wells wrote: "I don't think that video games should be treated differently than other forms of media or entertainment. There was a lot more to get through during the hour-long head-to-lots-of-heads, but another response that stuck out was his reaction to SeeThroughAll's question about the Manhunt 2 ban and whether the game's violence justified the degree of censorship the game faced. The HDD really came in handy and allowed us to have pretty big open levels with lots of detail." One thing that would be particularly difficult would be keeping the game load-free. "I won't say that it would be impossible," he answered, "but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game. Wells also addressed Obli's query about whether Uncharted would be possible on Xbox 360. Everybody is taking a much deserved vacation right now and we will decide what we're doing next when people get back." We want to stick with only working on one game at a time to maintain our focus. "Everybody here would love to do a Jak game on the PS3," Wells said in answer to a question from kissthestick. Naughty Dog co-president Evan Wells has just completed a live interview with you about Uncharted: Drake's Fortune and a host of other things - including confirmation that he would like to do a Jak game for PS3 and his views on next-gen console development and the recent Manhunt 2 fiasco.
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